Модератор
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Ну тода то, что менялось, по файлам:
UserOptions.ini
[Options.Custom]
DistanceHigh=3
DistanceLow=3
ResourceCache=3
ObjectDetails=1
ShaderQuality=3_0
TextureQuality=2
TextureFilter=1
VegetationQuality=2
ShadowQuality=0
PostProcessing=2
logo.ini
;G3_Logo_01.bik
;G3_Logo_02.bik
;G3_Logo_03.bik
;G3_Logo_04.bik
;G3_Logo_05.bik
ge3.ini
[Engine.Setup]
Cache.SizeImage=128000000
Cache.SizeMaterial=40000000
Cache.SizeMesh=70000000
Cache.SizeSound=80000000
Cache.SizeCollisionMesh=40000000
Cache.SizeAnimation=40000000
Cache.SizeSpeedTree=10000000
[Option.Sliders]
DistanceHigh.fFarClippingPlane_High=10000.0
DistanceHigh.fFarClippingPlane_Medium=8000.0
DistanceHigh.fFarClippingPlane_Low=6000.0
DistanceLow.fFarClippingPlaneLowPolyMesh_High=100000.0
DistanceLow.fFarClippingPlaneLowPolyMesh_Medium=45000.0
DistanceLow.fFarClippingPlaneLowPolyMesh_Low=20000.0
ObjectDetails.fScreenObjectDistanceCulling_High=0.008
ObjectDetails.fProcessingRangeFadeOutRange_High=300.0
ObjectDetails.fRangedBaseLoDOffset_High=300.0
ObjectDetails.enuMeshLoDQualityStage_High=2 ; 0=Normal, 1=High, 2=UltraHigh
ObjectDetails.enuAnimationLoDQualityStage_High=2 ; 0=Normal, 1=High, 2=UltraHigh
ObjectDetails.fScreenObjectDistanceCulling_Medium=0.02
ObjectDetails.fProcessingRangeFadeOutRange_Medium=500.0
ObjectDetails.fRangedBaseLoDOffset_Medium=300.0
ObjectDetails.enuMeshLoDQualityStage_Medium=1 ; 0=Normal, 1=High, 2=UltraHigh
ObjectDetails.enuAnimationLoDQualityStage_Medium=1 ; 0=Normal, 1=High, 2=UltraHigh
ObjectDetails.fScreenObjectDistanceCulling_Low=0.045
ObjectDetails.fProcessingRangeFadeOutRange_Low=700.0
ObjectDetails.fRangedBaseLoDOffset_Low=-300.0
ObjectDetails.enuMeshLoDQualityStage_Low=0 ; 0=Normal, 1=High, 2=UltraHigh
ObjectDetails.enuAnimationLoDQualityStage_Low=0 ; 0=Normal, 1=High, 2=UltraHigh
ResourceCache.u32ImageMaxMemUsage_TextureQualityHigh=350000000
ResourceCache.u32ImageMaxMemUsage_High=96000000
ResourceCache.u32MeshMaxMemUsage_High=70000000
ResourceCache.u32SoundMaxMemUsage_High=40000000
ResourceCache.u32MaterialMaxMemUsage_High=20000000
ResourceCache.u32CollisionMeshMaxMemUsage_High=20000000
ResourceCache.u32AnimationMaxMemUsage_High=40000000
ResourceCache.u32SpeedTreeMaxMemUsage_High=10000000
ResourceCache.u32ImageMaxMemUsage_Medium=70000000
ResourceCache.u32MeshMaxMemUsage_Medium=40000000
ResourceCache.u32SoundMaxMemUsage_Medium=20000000
ResourceCache.u32MaterialMaxMemUsage_Medium=15000000
ResourceCache.u32CollisionMeshMaxMemUsage_Medium=16000000
ResourceCache.u32AnimationMaxMemUsage_Medium=30000000
ResourceCache.u32SpeedTreeMaxMemUsage_Medium=7500000
ResourceCache.u32ImageMaxMemUsage_Low=32000000
ResourceCache.u32MeshMaxMemUsage_Low=30000000
ResourceCache.u32SoundMaxMemUsage_Low=10000000
ResourceCache.u32MaterialMaxMemUsage_Low=10000000
ResourceCache.u32CollisionMeshMaxMemUsage_Low=13000000
ResourceCache.u32AnimationMaxMemUsage_Low=25000000
ResourceCache.u32SpeedTreeMaxMemUsage_Low=5000000
[Lighting]
LightingType=2
[Game]
TestMode=true
[Languages]
Voice.SupportedCount=2
Voice.Entry_0=German
Voice.Entry_1=English
Subtitle.SupportedCount=2
Subtitle.Entry_0=German
Subtitle.Entry_1=English
PS Хоть мы тут все люди взрослые - не забудьте сделать бэкап, движок ДИКО чувствителен к этим изменениям.
Изменено: bgrooshin, 30-10-2006 в 22:55
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